Pick a film to play it above.
Two ways I work
Brand films, slow and controlled. A one page look document first: lens, light, film stock, references. Every shot is designed as a still in Nano Banana Pro and locked before anything moves, then animated in Kling, voiced and scored, and finished in DaVinci Resolve.
Social and fast turnaround. Seedance and Kling Omni multi-shot generations from a few strong reference images, trimmed and cut together the same day. Less control, surprisingly good results, a fraction of the time.
I design a custom workflow for each project and run it through Claude with my creative tools connected, so the brief, references, prompts and versions live in one place.
Before AI, 3D
I started as a 3D artist and Unreal Engine 5 animator. That is why my AI work is planned like a shoot: blocked, lit and cut on purpose, not prompted until something looks good.
- 2026 to now
- AI commercial director, Studio Vandor. Client work for Noë & Associates, New York.
- 2025 to 2026
- Co-founder, Artsimedia. AI property tours for real estate agencies: 50 tours for one brand, 345k+ views across social.
- Earlier
- Freelance 3D artist: archviz, and motion capture animation in Unreal Engine 5.
- 2024
- BA Game Arts and Development, Southern New Hampshire University. Environment design for games.
Spec films are my own work and are not affiliated with the brands shown.